NAR

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2010 NAR Rules, Regulation and Philosophy PDF Print E-mail

NAR is based on simple rules: RESPECT, clean racing, no aids, no cheating,
2 wheels on track at all times and having fun.

NAR is using rFactor v.1255 "F" with the F1RFT 2009 mod. All cars have equal performance. Most of what you need can be found in the download section of this website.

Relay Anticheat software is optional for NAR official races. The race servers will be reachable through the in-game matchmaker too. Unless specified otherwise, the FIA rules apply. 

NAR admins for the season are:

safetycar

Head manager : Killahead
Euro admins : Neo & Mr.G
NA admins : Bilbo & Steve B

 

Reporting rules violations

Any rules violation can/must be reported privately by anyone to an admin in the 2 days following a race. Please use Private Message (PM) at the forums to send violation reports. Include a description of the violation and the lap it happened on. Any violation report posted publicly may be ignored. Please keep these private. Violations and penalties will be posted publicly by the admins as soon as possible after verification. You are allowed and invited to denounce yourself if you know you have violated a rule. The admins reserve the right to review anyone's race replay without warning and call any violation found. Unfortunately, not everyone's race can be reviewed every time. This is not to be unfair, it's just because admins have a life too.

 

Qualifications

PARC FERME

Parc ferme rules are in effect except for the following settings:

  • steering lock
  • brake pressure,
  • front wing,
  • fuel strategy (which does NOT include starting fuel!)
In simple terms, that mean that you have to qualify with your full race setup, including race start fuel load, tyre compound and all.

Please note that, unlike past NAR seasons, the fuel burned in qualification IS NOT given back for the start of the race so plan your qualifying and pit strategy accordingly. New tyres are used for the race.


NEW QUALIFICATION PROCEDURE :
  • All drivers are allowed a maximum of 6 laps and the qualification session will now run up to a maximum of 30 minutes, enforced by the server.
  • If all present drivers have completed their 6 laps or are at an impossibility to complete them (i.e. someone crashes after 4 laps, for example, and thus can't make any more fast lap without getting DQ), then the server is "manually" switched to warmup EVEN if the 30 minutes is NOT exhausted.
  • Drivers can join after the qualification session has begun and can qualify normally (if there is time left) but must not chat. Drivers missing the Q session (even if the Q session was completed before its full 30 minutes, see above) will start from the back of the grid.
  • NO CHAT, even if there is nobody on the track. Of course, you can answer questions asked by admins.
  • If someone does not pay attention and run more than their 6 allowed laps (thus get DQ), they will start the race from the back of the grid.
  • Qualification is not done in groups anymore, it is one common (longer) session.
  • As before, drivers are responsible for keeping "separation" with other drivers.
  • Also as before, please ESC out of your stint's last lap to minimize traffic (i.e. don't needlessly drive back to your pits).


Finally, please post in this thread if you have questions, and good luck to all for the coming races!

 

NO TALKING ALLOWED DURING QUALIFICATIONS!

The only one(s) allowed to talk during Qualifications are the server host and the supervisors and even then, it should be minimized or delayed while someone is on his/her hot lap. Repeated chatting while someone is qualifying will be punished with -1 point from your championship total. Server is open hours before race time. If you are late for Qual you will be penalized for Delay of race and will start from the back (last position).

 

Race restarts

There should be NO race restarts unless there are server problems or very exceptional circumstances.
If the server crashes before 50% of the race is completed, the race will be restarted. Drivers will start in the positions they had on the last lap before the server crashed. The number of laps left in the race will be as many as when the server crashed.

If the server crashes after 50% of the race is completed, then the race is over and official. Points will be given as usual.

If the race can not be restarted (ISI server crash, race server crash, etc.) or started at all for whatever reason (ISI is down): If the next weekend is not free due to GP or Easter/Christmas or whatever we do the race when the next 3-week break comes. If there is no 3-week break left then we race that race at the end of the season.

 

Hitting other cars

No more drive-through penalties. Whatever a penalty is deserved, it will be applied after the race. Just continue with your race. If you hit the car in front and he doesn't spin, do not pass him and you will not get a penalty.

Repeated non-spin-inducing hits (3 times in a race, even if not against the same victim) is subject to penalty upon review of the race. Penalty is +30 seconds to race time. Abuse of this rule will make further non-spin-inducing hits be considered as spin-inducing hits, to the admin's judgement.

If you hit another driver from behind and he spins or lose control of his car (generally called spin-inducing hit), is NOT tolerated. Penalties are +30 seconds for first offense in a race, +60 seconds and a race under probation for the 2nd offense, +90 seconds and 2 races under probation for 3 offenses. Any further offenses will prompt a review of the violator's driving and could lead to race suspension. LAG IS NOT AN EXCUSE. If you are having lag or seeing other cars lagging, it's YOUR problem and YOU have to deal with it and you MUST be careful. Drivers under probation will have a tolerance of only 1 non-spin-inducing hit and 1 spin-inducing hit (subject to normal penalties). Any further infraction will be reviewed and judged by the admins and could lead to anything from time penalties to race suspension to league ban. Drivers under probation are expected to be extra careful so they do not repeat their previous errors.

Vengeance (or clearly deliberate) hits will NOT be tolerated under ANY circumstances. Penalties range from 5 races suspension to league exclusion, upon review by the admins. Don't do this.

 

Damage

If you lose a wing (front or rear), you can only finish the lap that you're on. You either go into the pit and hope the pit crew can fix your car OR you go over the finish line and finish the race (if it is the last lap of the race). You may NOT put your car on the grass and wait for the leader's car to lap you and finish the race and then follow him. You will be driving as fast as you can without being dangerous to yourself or other drivers. Violation on these rules will be punished with DQ (disqualification) from the race.

 

Pit exit

When you exit the pits, you HAVE to stay inside the pit exit line or you will be given a 20 seconds penalty (for each infraction) after the race. Time penalties are to be applied according to the "time penalties" rule. You have the chance to autopenalize yourself by doing a drive-through within the next 3 laps or before the end of the race (whichever happens first). Not doing it, for any reason, means that you accept the time penality.Last Updated

 

Championship points

The top 10 finishers of each race (after time penalties are applied) receive championship points. Respectively, from 1st to 10th position: 25, 18, 15, 12, 10, 8, 6, 4, 2, 1 points. Championship points can be lost due to penalties.

 

Race day schedule

All times are CET for Euro div. / EST for NA div.

  • 19:30 Server opens (usually before that time).
  • 20:00 Driver's meeting and Qualifying session.
  • (After Qual.) Warm-up session (10 minutes.
  • (After Warm-up) Race sessio.

 

Track cutting

There have to be at least 2 wheels touching the track AT ALL TIMES. The alternating white-and-color part of the curbs is considered part of the track, although this definition might be restricted and/or expanded for specific tracks. These will be posted by admins before the specific events, if needed. A driver is allowed to cut a total number of corners equal to 5% (rounded up) of the number of total race laps. Any additional cutting will be penalised with a time penalty of +10 seconds per infraction, to be applied according to the "time penalties" rule.

It is not allowed to pass outside the track. But it is allowed to take whatever action is necessary to prevent an accident. For example, if you're racing someone at Montreal at the chicane near the pit entrance and the guy in front spins in the chicane, you are allowed to cut to prevent the accident and continue your race unimpeded, but if he just brakes slightly earlier than you expected (or you just braked too late) while entering the chicane and you decide to cut and move around him to prevent a hit, there would be NO cutting penalty BUT you HAVE to let him pass you back at the first safe opportunity. Please understand the distinction between the two scenarios and don't be afraid to ask an administrator if there's any question about the nuances.

You can autopenalize for a cut by CLEARLY lifting off the gas pedal at the exit of that turn (or first safe opportunity), enough for it to be noticed in the replay (suggestion is 1 full second). Replay fidelity not being perfect in this, if you don't lift clearly enough, you can still be penalized. The choice is yours but even a "long" 1 (even 2) full second lift is still much less penalizing than the 10 seconds penalty you risk getting otherwise. Because of this, there will be NO discussion about things like "I got off the throttle but it's not apparent on the replay". It is the driver's responsibility to make it evident enough and to do it safely.

 

Chat

CHAT IS STRICTLY PROHIBITED WHILE THE RACE IS GOING ON FOR ANYONE.

This includes quick-chat too.The only one(s) allowed to chat during the race are the server host and the supervisors and even then, it should be minimized as much as possible. Penalty range is from -1 to -5 championship points.

 

 

Race settings

  • Aids: NONE
  • Qualification (5 minutes is alowed per group of 5 drivers)
  • Warm up: 10 minutes
  • Race session (At the end of Warm up server automatically goes to race)
  • Race length: 100%
  • Weather: Sunny
  • Flag rules: Black Only (note: despite the name, this includes blue flag penalties!).
  • Fuel usage: Normal
  • Tyre wear: Normal
  • Mech. failures: Normal
  • Fixed setups: No
  • Damage: 60%
  • We wont use the setting that "The cars has to be stopped before leaving the race", it will be set so you can ESCape while moving on NAR servers.
  • Driving view: Cockpit ONLY (forced).

 

Recommended settings for Graphics

Don't be overoptimistic in this department. If you don't have a super strong machine, lower the graphics a little bit. AA, Shadows and special effects have a big impact on framerate. PLR file: If needed, lower the "Max visible vehicles" value to 10 or 8. That should help your framerate on the starts.

 

Recommended settings for Multiplayer

Set your connection type to "Custom" and set your upload/download speed to about 10% to 25% less than your connection's theorical speed. For example, on a stable cable connection rated as 5.1Mbps/800kbps (down/up), you could use 4600/720 as download/upload. DSL users may have to use lower values, depending on the true speed they get (there are speed tests on many sites, very likely your ISP has one too, you may want to use 10% from those test results).

 

Time penalities

All time penalties for a driver are added together and applied according to this table.

  • Level 1:
    30 seconds or less: time penalties added to driver's last race lap time (which means you can't lose a lap due to the penalty).
  • Level 2:
    >30 seconds to 60 seconds: same as level 1 OR loss of 1 position, whichever "hurts" more.
  • Level 3:
    >60 seconds to 90 seconds:
    same as level 1 OR loss of 3 positions, whichever "hurts" more.
  • Level 4:
    >90 seconds and more:
    If classified, the driver is moved to last of the CLASSIFIED drivers (FIA 90% race completion rule). If the driver finished as unclassified (outside the 90%), he keeps his position. Any driver punished at this level also receives one race or more of probation. If multiple classified drivers get "level 4" penalties, they are sorted according to their original finishing order and race time with level 1 penalties applied.
 

nar+f1noaidsracing

 

Questions?

If you have any questions, please ask them in the forum, it will be our pleasure to help you.